Job Details
- Design and build high-quality character rigs (bipedal, quadruped, creatures, facial rigs) using Maya, Blender, or other 3D software.
- Develop custom rigging tools and scripts (Python, MEL) to streamline the rigging pipeline.
- Collaborate with modelers to ensure clean topology for optimal deformation.
- Implement skin weighting, blend shapes, and corrective shapes for smooth movement.
- Create user-friendly control systems for animators (FK/IK switches, dynamic elements).
- Optimize rigs for real-time (game engines) or pre-rendered (film/VFX) workflows.
- Troubleshoot rigging issues and provide support to animation teams.
Job Requirements
- Proficiency in 3D software (Maya [preferred], Blender, 3ds Max, Houdini).
- Strong knowledge of Python scripting for automation (PyMel, API tools).
- Experience with facial rigging (blend shapes, joint-based, or muscle systems).
- Understanding of anatomy, kinematics, and biomechanics.
- Familiarity with motion capture cleanup and retargeting.
- Knowledge of game engine rigging (Unreal Engine, Unity) is a plus.
- Portfolio demonstrating clean, functional rigs (include wireframe views & deformation tests).
Bonus Skills:
- Experience with procedural rigging (Houdini, Rigify).
- Knowledge of dynamics (cloth, hair, jiggle rigs).
How to Apply
You can apply to this job via “Apply now” button, or send you CV to one of our recruiters, at:
- Nhi Ha (Ms): nhiha@jobseeker.vn or
- Duong Le (Ms): duong.le@jobseeker.vn or
- Tham Mai Xuan (Ms): tham.maixuan@jobseeker.vn
If you don’t see any feedback after 24 hours, please don’t hesitate to submit a report to answerme@jobseeker.vn
Thank you very much!